"A group of researchers from the Department of Computer Languages and Systems at the Universitat Jaume I is taking part in a project to improve realism in video games. The goal is to design software that makes the task of game programmers easier so that they can create more credible environments without having to carry out complex operations. The research, which has received financial help of 1,649,000 euros from the European Commission and is to last for 33 months, involves 11 other members from Spanish and European universities, and from companies from this sector.
So far, game design has not presented any special difficulties for companies because the techniques used have been somewhat rudimentary. Nowadays, however, the need to improve video game realism requires more complex applications. The UJI and the other universities involved will work on turning the complex formulas already existing in the laboratory into usable programs that will improve the degree of realism in three basic aspects: geometry, lighting and visibility.
Our idea is to develop the technology that was used in very complex workstations so that it is immediately accessible on PCs or on low cost platforms, explains Miguel Chover, responsible for the project at the UJI. Our objective is to create software so that video game programmers can simplify their tasks and work with more complex models and more realistic lighting techniques without having to develop their own algorithms. That is, what we do is a sort of algorithms bookstore, added Chover."
Full Article: http://www.innovations-report.com/html/reports/information_technology/report-37666.html
This reminds me of the movie revolution to allow producers to develop cheap independent films on their computer (mainly Apple) with special effects. Imagine in about 10 years we will have a ton of independent video games with today's quality being sold widely. Of course video gaming should have changed a lot by then.
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